LISTENING SPOT SYSTEM:
The game was intended to demonstrate a concert practice that Copenhagen Phil calls Open Orchestra. The idea is to spread the orchestra out and let the audience move freely around the musicians. This is an untraditional and learning
experience. But how is this done in VR? This PDF is a rundown of how I managed to create a mixing system, which both create the experience and still run on an Oculus Quest. Shout out to my programmer Lisbeth Rasmussen.
THROUGHLINE GAMES / JANUARY 2020
CREDITS: SOUND DESIGNER
I was responsible for all sound design, technical sound design, partial audio programming and mixing of music stems.
I worked on the game during my internship at ThroughLine Games and as part time employee while finishing up my bachelor in sound design.
Kinisia is a VR conductor simulator made by ThroughLine Games in collaboration with Copenhagen Phil and was designed in two versions, one as educational material and the other as a exhibition at the Experimentarium in Copenhagen.
The game takes place in a forest inhabited by musical insects. But without a conductor their love for music has disappeared. With the help of a magical baton and a steady beat you have to learn them how to play again.
The game is developed using Unity, Wwise and released for both Oculus Quest and HTC Vive.
Magic in C
Ludum Dare 46
Dynamic Reflection System
Work in progress
Game Audio Pipelines
Level One: JAM
Silence and Swords
National film school of Denmark
Soy No Soy
Hypocondriac Health Club
Interaction & Immersion in Video games
Hey, I’m Mads.
I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical design and pipeline development.
I’m a full-time employee at Omnigame in Copenhagen, where I design, compose and implement sound and music.
When I’m not working I like to spend time with my family and friends, go to the gym and care for my plants.
Feel free to message me through my social platforms or write me an email at firstname.lastname@example.org