AARHUS UNIVERSITY / JANUARY 2015

INTERACTION AND IMMERSION

    

CREDITS: STUDENT

My Bachelors Project in Musicology from Aarhus University.

PROJECT INFO:

An examination on the influence of audio on interaction and immersion in videogames, through an analysis of Limbo (2010) & Journey (2012).

Because of the interactive qualities, video games has always had the ability to immerse people like no other similar media. Audios role is an import but often underestimates contributor, to the players interaction and perception of the media. Through an analysis of the two video games, Limbo (2010) and Journey (2012), this study examines how audio influences the interactive qualities of video games and how this contributes to the player’s immersion. The analysis will build upon Karen Collins theory about dynamic audio, which is put together with Axel Stockburgers categorization of video game audio in five different types on sound objects. In addition to this, the study will argue why the filmic categorization of sound in diegetic and nondiegetic sounds isn’t suited for video games, because of the players direct interaction and influence on the media, and how different genres of video games has different interactive ways of implementing audio. This leads to the conclusion that the audio influences the interactive qualities of video games, depending on settings provided by the particular genre. Different video games, uses the audio in different interactive ways. The player’s immersion is also, to some degree, effected by the audios interactive qualities, especially in relation to the synchronization of input and the audiovisuals and sounds ability to make a perceptual realism.

Blobs

Omnigame

Casino Game

Rollers

Omnigame

Casino Game

Blackjack

Omnigame

Casino Game

Garden of Pets

Omnigame

Casino Game

Safari Snap

Omnigame

Casino Game

Savannah

Omnigame

Casino Game

Dragonhaven

Omnigame

Casino Game

Rainforest Rollers

Omnigame

Casino Game

Magic in C

Ludum Dare 46

Game Jam

Dynamic Reflection System

Personal Project

Work in progress

Game Audio Pipelines

Sonic College

Bachelors Project

Kinisia

ThroughLine Games

VR Game

Evolutionary Platformer

Level One: JAM

Game Jam

Silence and Swords

National film school of Denmark

Documentary

CMYK

GMTK2019

Game Jam

Soy No Soy

Beofilm

Short Film

Factory

Sonic College

Ambient composition

Hypocondriac Health Club

KADK

Short Film

Abu Adnan

18 Frames

Short Film

Interaction & Immersion in Video games

Aarhus University

Bachelors Project

Hey, I’m Mads.

I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical sound design and developing audio processes and pipelines.

I have 5+ years professional experience in game development as a sound designer, working on a broad range of games and platforms including indie, VR, mobile and casino games.
I am experienced in using industry standard game engines, middleware and DAWs, including Unity, Unreal, PixiJS, Wwise, FMOD, Reaper and Pro Tools.
My interest in technical sound design and tools development has lead me to learn programming in C#, C++ and JavaScript.

When I’m not working I like to spend time with my friends and family, go to the gym and care for my plants.

Feel free to message me through my social platforms or write me an email at contact@madsriddersholm.com

CONTACT INFORMATION

Mads Vesterager Riddersholm
contact@madsriddersholm.com
Copenhagen, Denmark
+45 40 58 16 67