A big thanks to all our interviewees. This thesis would not have been possible without their help.

Ben Minto – Audio Director at DICE
Gustav Rathsman – Sound Designer at DICE
Guy Somberg – Lead & Audio Programmer at Echtra
Jonas Breum Jensen – Lead Sound Designer at IO Interactive
Lydia Andrews – Audio Director at Ubisoft Quebec City Studio
Rob Bridget – Audio Director at EIDOS Montreal
Stephen Hodde – Audio Director at PolyArc

Game Audio Pipelines

Bachelors Project from Sonic College, made in collaboration with Jeppe Emil Lindskov.

January 2020

This thesis aims to provide the reader with an understanding of the importance of designing a game audio pipeline and how to create a pipeline, that streamlines and optimizes workflow and game audio implementation. To do this, an examination of the various elements that goes into creating a pipeline and what considerations to take into account, is made. This information is then exemplified in a case study of a third person adventure game. The game is treated as a prototype in pre-production and aims to showcase how a pipeline could be designed. This includes various pipeline and implementation tools, designed with the case study in mind.
The thesis concludes that there is no universal answer to building a pipeline, but that it is important to be aware of how you are working, what steps you need to go through and then find ways to improve upon it. Building a pipeline is a question of organizing, outlining and testing, with the purpose of providing higher planning stability. It is impossible to prepare for every situation, which is why the importance of having game audio be part of the pre-production phase of game development is being argued. Pre-production is the initial phase of production and deciding upon apipeline this early and keeping it consistent through production is vital. It will make problem solving easier and create more room for creativity.
The thesis is based primarily upon interviews with various game audio directors andgame audio professionals. The reason for this is the value of expertise on the subjectthese individuals have been able to provide us and the limited pre-existent materialavailable on the subject.

Magic In C

Ludum Dare 46

Video Game

Dynamic Reflection System

Personal Project

Video Game

Game Audio Pipelines

Sonic College

Bachelor Project

Silence and Swords

National Film School of Denmark

Documentary

Evolutionary Platformer

Level One: JAM

Video Game

Factory

Sonic College

Ambient Soundtrack

CMYK

GMTK2019

Video Game

Soy No Soy

Beofilm

Short Film

HMAYWTS

Ludum Dare 43

Video Game

Sakura

Alakajam #4

Video Game

Christian Linder

Sonic College

Podcast

The Hypocondriac Health Club

KADK

Short Film

Tremmer, Håb & Kærlighed

Sonic College

Podcast

Decide

Sonic College

Video Game

The Forest

Sonic College

Video Game

Over N Out

KBH Film & Foto

Short Film

Algalons Kube

Sonic College

Interactive Design

Walk Towards The Light

Sonic College

Video Game

Abu Adnan

18 Frames

Short Film

Interaction & Immersion in Video games

Aarhus University

Bachelor Project