PERSONAL PROJECT / 2021

DYNAMIC REFLECTION SYSTEM

    

CREDITS: DEVELOPER

NOTICE! This project is work in progress and have been on pause due to lack of time.

A lot of the features are to change, to be improved upon or is missing components which is currently in progress.

The aim of this project is to create a functional system. All sounds heard in the video, solely have the function of informative feedback when testing and should therefor only be heard this way.

The project is made in Unity using Wwise as audio middleware.

PROJECT INFO:

The purpose of this project is to experiment with the way we work with reflections and implement acoustics into video games and more precisely in first person games. This might change later in the process, but for now this is about how we can make a dynamic acoustic reflection system for first person games.

Blobs

Omnigame

Casino Game

Rollers

Omnigame

Casino Game

Blackjack

Omnigame

Casino Game

Garden of Pets

Omnigame

Casino Game

Safari Snap

Omnigame

Casino Game

Savannah

Omnigame

Casino Game

Dragonhaven

Omnigame

Casino Game

Rainforest Rollers

Omnigame

Casino Game

Forgotlings

ThroughLine Games

Video Game

Kinisia

ThroughLine Games

VR Game

Dynamic Reflection System

Personal Project

Work in progress

Game Audio Pipelines

Sonic College

Bachelors Project

Magic in C

Ludum Dare 46

Game Jam

Evolutionary Platformer

Level One: JAM

Game Jam

CMYK

GMTK2019

Game Jam

Interaction & Immersion in Video games

Aarhus University

Bachelors Project

Silence and Swords

National film school of Denmark

Documentary

Soy No Soy

Beofilm

Short Film

Hypocondriac Health Club

KADK

Short Film

Abu Adnan

18 Frames

Short Film

Hey, I’m Mads.

I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical sound design and developing audio processes and pipelines.

I have 5+ years professional experience in game development as a sound designer, working on a broad range of games and platforms including indie, VR, mobile and casino games.
I am experienced in using industry standard game engines, middleware and DAWs, including Unity, Unreal, PixiJS, Wwise, FMOD, Reaper and Pro Tools.
My interest in technical sound design and tools development has lead me to learn programming in C#, C++ and JavaScript.

When I’m not working I like to spend time with my friends and family, go to the gym and care for my plants.

Feel free to message me through my social platforms or write me an email at contact@madsriddersholm.com

CONTACT INFORMATION

Mads Vesterager Riddersholm
contact@madsriddersholm.com
Copenhagen, Denmark
+45 40 58 16 67