Decide
Credits: Sound design, Programing & Game design
May 2018
Decide is made as an exam project in the course Game Audio at Sonic College. The game is made using Unity3D and FMOD Studio. Everything is recorded, designed and created solely by myself, except for the player controller and chessman asset.
The concept is a puzzle game with replay value. This has been achieved by giving the player multiple options through most of the game’s puzzles. This results in a minimum of six unique playthroughs. All dialouge and music is based upon the player’s choices in each individual puzzle and every choice is opening new dialogue options. The dialogue tree consisting of 96 different dialogues, including six different endings.
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