PERSONAL PROJECT / 2021
DYNAMIC REFLECTION SYSTEM
NOTICE! This project is work in progress and have been on pause due to lack of time.
A lot of the features are to change, to be improved upon or is missing components which is currently in progress.
The aim of this project is to create a functional system. All sounds heard in the video, solely have the function of informative feedback when testing and should therefor only be heard this way.
The project is made in Unity using Wwise as audio middleware.
The purpose of this project is to experiment with the way we work with reflections and implement acoustics into video games and more precisely in first person games. This might change later in the process, but for now this is about how we can make a dynamic acoustic reflection system for first person games.
Magic in C
Ludum Dare 46
Dynamic Reflection System
Work in progress
Game Audio Pipelines
Level One: JAM
Silence and Swords
National film school of Denmark
Soy No Soy
Hypocondriac Health Club
Interaction & Immersion in Video games
Hey, I’m Mads.
I am a generalist sound designer from Denmark, specialised in game audio, with a passion for technical design and pipeline development.
I’m a full-time employee at Omnigame in Copenhagen, where I design, compose and implement sound and music.
When I’m not working I like to spend time with my family and friends, go to the gym and care for my plants.
Feel free to message me through my social platforms or write me an email at firstname.lastname@example.org